Q. What's your team's role?
Our team is in charge of management and updates for games in live service. We make sure that players can enjoy LINE Games' beloved games by planning and creating new content.
Q. What is your role in the team?
The whole department has a lot of roles such as game design, programming, graphics (art), etc. I work in the graphics team and I'm in charge of work from 2D illustrations to in-game resources, motion animation, and so forth. Since we work on multiple projects simultaneously, you need the ability to draw for different genres and styles. It gets pretty busy when update schedules are cramped. I had rough time at first, but as I got used to it, I actually enjoy juggling various projects now.
Q. When do you find your work most rewarding?
One of the advantages and disadvantages of working on a live service team is that you receive players' feedback in real-time. Recently, we updated a new character that was developed for quite a long time and we had both positive and negative feedback from the players, but it felt rewarding to receive real-time feedback. The feedback we receive is our motivation to think positively and make even better game content for the next update.
Our strength comes
from our variety of skills!
Q. What are some skills and qualities required for the job?
We need a variety of skills, but the most basic and important skill is your skill as an illustrator. It is important to draw fancy images, but 90% of the game is filled with NPCs, monsters, equipment, and various items. Our mission is to make our characters stand out in the midst of all of it. In addition, the work process and the tools we use vary between projects, so it is important that you are not afraid of learning.
Q. What kind of personality is appropriate for the job?
Unlike the development team, where they have a long production period and build teamwork, it is harder to adapt in a live team since we have to adjust to working with a completed team and have a short update cycle. Communication between teams is the critical factor in our work and the ability to focus on work in a cluttered/awkward atmosphere is also needed.
Q. Any ways to develop the skills needed for the job?
You need to take an interest in other parts of the development team. I believe you can widen your range of work by trying to understand the flow of the development process. It is important that you think of yourself as a developer, not just an illustrator or animator, and continue to develop your skills.
There are many reasons
for a short-lived game,
but only one reason for a successful game!
Q. Why choose LINE Games?
Numerous games launch and terminate service. LINE Games' strength is that the company adapted and grew with the growing mobile gaming industry. There are only a handful of mobile games that can hold a 5 to 6 year anniversary event. I chose LINE Games because the company valued its players and I believed that this won't change. I work hard every day hoping to be a part of a long loved game.
Q. What's the best part of the welfare system at LINE Games?
My hobby is building plastic models. I purchase them monthly using the Educoin provided by the company as part of the benefits package. The nice thing is that there is no limitation on where we can use the Educoin and we receive them through the Naver Pay system. I sometimes build plastic models during lunch and it helps to clear my head and increases my concentration. Oh, and I always grab a cup of coffee from our café.
The choice to enjoy life
and rewarding work!
Q. What type of colleagues would you like to work with?
I hope it's someone with a wholesome hobby. I believe that a hobby could be the key to a healthy work-life. In fact, our team members have a wide range of hobbies that help them maintain their work-life balance, such as cycling, soccer, swimming, gaming, etc.
Q. Any advice for applicants?
It's not easy to create a fun game, but it's even harder to create a game that is loved by players for a long time. Let's create a game that is loved for a long time together at LINE Games.